﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct LocationInfo
    {
        private double m_Timestamp;
        private float m_Latitude;
        private float m_Longitude;
        private float m_Altitude;
        private float m_HorizontalAccuracy;
        private float m_VerticalAccuracy;
        public float latitude
        {
            get
            {
                return this.m_Latitude;
            }
        }
        public float longitude
        {
            get
            {
                return this.m_Longitude;
            }
        }
        public float altitude
        {
            get
            {
                return this.m_Altitude;
            }
        }
        public float horizontalAccuracy
        {
            get
            {
                return this.m_HorizontalAccuracy;
            }
        }
        public float verticalAccuracy
        {
            get
            {
                return this.m_VerticalAccuracy;
            }
        }
        public double timestamp
        {
            get
            {
                return this.m_Timestamp;
            }
        }
    }
}

